Project Pivo 2 0.2.5 — Combat & World Revamps
A wave of new content and combat refinements rolls out across the wasteland.
New
Defensive turret structure. A new defensive turret joins the building pool, giving you another option for hardening your city's perimeter.
Construction speed boost item. A new consumable accelerates building construction and upgrade progress.
World boss spawns. A world boss now spawns automatically in a random location every 8 hours, providing a recurring high-value target to hunt.
Per-turn battle reports. The combat report system now includes detailed per-turn breakdowns, giving you a clearer view of how each battle unfolded.
Unit card preview images. Certain units now display card preview images, making unit selection and battle preparation easier to read at a glance.
Improvements
Stat-driven combat resolution. Battles now lean more heavily on unit stats and less on random chance, making outcomes more predictable, strategic, and fair.
Richer world map nodes. Total yield and harvest rate of world map resource nodes are massively increased, making gathering trips more rewarding and cutting down on empty, low-value nodes.
Hour-scale build timers. Building and upgrade timers now count properly into hours, so longer upgrades display more clearly.
Expanded event loot pools. Normal events, hourly events, and boss events all draw from a wider loot pool.
Fixes
Storage overflow on pillage. Pillaged resources could exceed your storage capacity. They now respect the cap.
Central Hub upgrade visuals. Higher upgrade levels of the Central Hub were still using old sprites.