Project Pivo 2 0.4.0-a - Commanders, City Walls & the Expanded Arsenal
Commanders
A brand-new progression layer: recruit named commanders and attach one to any army to buff its entire roster.
Five commanders, five tiers. From the Common Vance Korrin, Drill Sergeant all the way up to the Legendary Draxen Mor, War Overlord. Each grants a percentage boost to your army's Attack, Defense, and Health:
- Vance Korrin — Drill Sergeant (Common): a balanced all-rounder, +5% / +5% / +5%.
- Mira Sole — Field Tactician (Uncommon): offense-focused, scaling to +31% Attack.
- Garran Holt — Iron Warden (Rare): a defensive anchor, +15% Defense, +14% Health.
- Riza Vex — Vanguard Striker (Epic): glass-cannon, +20% Attack from the very first level.
- Draxen Mor — War Overlord (Legendary): elite across the board — +22% Attack, +20% Defense, +22% Health.
Three abilities each. Every commander unlocks a new ability at levels 1, 3, and 5 — a passive, an aura, and a signature skill — each stacking onto their base bonus.
Level up to 10. Commanders earn XP toward a maximum of level 10 (a 6,300 XP journey end-to-end), gaining an extra +1% to every stat per level on top of their abilities.
Duplicates are never wasted. Pulling a commander you already own converts into duplicate shards — worth 80 XP (Common) up to 800 XP (Legendary) apiece — to fast-track leveling.
Where they come from. Commanders drop from hourly-event strongboxes, with both the drop chance and the rarity scaling by box tier: from a 2% chance in a Bronze box up to 18% in a Diamond box, where the rarest pulls become possible.
The Expanded Arsenal
The unit roster more than triples. 12 new combat units join the line-up for 17 trainable units in total — each with a distinct battlefield role and unlocked through the research tree. A taste of the new recruits:
- Stim Hound — a dirt-cheap recon harasser (Speed 11, trains in just 25s).
- Marksman — glass-cannon ranged infantry (22 Attack, 40 Health).
- Bulwark — a frontline shield wall (14 Defense, 130 Health).
- Railgun Team — long-range firepower (35 Attack).
- Brawler Mech & Vanguard — heavy mid-game muscle (260–340 Health).
- Phantom Strider — a blistering aerial striker (Speed 16, 230 Power).
- Aegis Colossus — a 900-HP walking fortress.
- Annihilator — the new apex unit: 100 Attack, 600 Power, locked behind Barracks Lv.8 plus Tier-3 Lab and Foundry.
Your city's defense turrets now scale through five tiers as the Turret building levels up, topping out at a 70 Attack / 1,000 HP Tier-5 emplacement.
Engineering Bay
A new 2×2 building (one per city) devoted to speeding up your construction crews.
Faster everything. The Engineering Bay shaves time off both new builds and upgrades, scaling from −5% at level 1 to −35% at level 20, and it stacks multiplicatively with build-speed research. Unlocked by the new Industrial Logistics tech.
City Walls
A new defensive building that hardens every unit standing in your city.
Flat defense for the whole garrison. Walls grant a flat Defense bonus to every defending unit, scaling across 20 levels: +2 Defense at level 1, +20 at level 10, and up to +80 at level 20. Note that walls reinforce a defense — they don't replace one: an ungarrisoned city still falls, so keep troops at home.
Scouting, Recall & Fair Play
Raiding gets deeper, smarter, and fairer.
Scout before you commit. Send a Scout Walker to a rival city to reveal a banded estimate of its defenses before you risk an army — graded Undefended → Weak → Moderate → Strong → Formidable (a Formidable reading means 500+ defending power waiting for you). The scout makes its own way home afterward.
Recall your army. Changed your mind mid-march? Recall an outbound army to turn it around with no battle, no casualties, and no losses — at the cost of a 5-minute redeploy cooldown once it arrives back home.
Newbie protection. New players can't be farmed: accounts under 72 hours old and at or below level 5 are shielded from attacks. The shield lifts the moment you throw the first punch yourself.
Anti-farm caps. You can strike the same target at most once per hour and 5 times per day, with a ceiling of 5 raids in flight at once — and a successful raid can pillage at most 50% of the defender's stockpile.
Provably fair battles. Every battle now resolves from a deterministic seed tied to the raid, so the outcome is identical whether it's settled live or while you're offline. No hidden dice.
Research Expansion
The tech tree grew new branches to support all of the above:
- Build & upgrade speed — Industrial Logistics, Rapid Assembly, Parallel Upgrades and Master Engineering (up to −10% each, stacking).
- Home defense — Garrison Defense +20% / Health +15%, then Attack +15% / Defense +15%.
- Turret upgrades — Turret Attack +20%, plus Health +25% / Defense +15%.
- Logistics — Marketplace caravan capacity +25% rising to +35%.
- Monster hunting — +20% damage versus world events, +25% versus world bosses.
- Faster science — research speed up to +25%, plus +3 scientists per lab.
Improvements
Instant research. Completing a research now applies instantly, with no lag.
Commander level-up feedback. The military sheet now gives clear on-screen feedback when a commander gains a level.
Fixes
Commander XP fix. Fixed an issue where commander experience could vanish across duplicate roster entries.