TRANSMISSION_ID PROJECT-PIVO-2-0-4-1-A-SHIELDS-TRADE-A-SMOOTHER-START

Project Pivo 2 0.4.1-a — Shields, Trade & a Smoother Start

2026-06-17 15:40 UTC · SIGNED ADMIN

New

Activatable shields — Aegis Field & Aegis Bastion. Two new consumable shields protect your city from PvP raids. Aegis Field (Rare) holds for 8 hours, Aegis Bastion (Epic) for 24 hours. Activate one from your inventory; activating again stacks the timer additively, up to a 3-day maximum. While a shield holds, no new attack can be launched against you — but launching your own attack drops it. Earn them from world events (Raider Attack and Anomaly Breach drop the 8-hour shield; Data Vault drops the 24-hour) and from Gold-tier and higher strongboxes. A new PROTECTED pill on your HUD counts down the time remaining.

Inventory
Your inventory - shields, strongboxes, boosts, and commander shards.

Instant resource exchange. The Marketplace has a new CONVERT tab. Swap any resource for another instantly at a flat 30% fee — no caravan, no waiting. Handy for unblocking a build when you're short one resource. Round-tripping is intentionally lossy, so it won't replace proper trading.

Marketplace
The Marketplace - post and fill trade orders with other Overseers.

New-player tutorial. First-time Overseers now get a short guided walkthrough on entering their city, leading them through building their first Generator, Metal Extractor, and Habitation Block. Skippable at any time, and it only ever shows once.

Tutorial
The guided first-build tutorial welcomes new Overseers.

Contextual help. The game now nudges you at the right moments: a warning when your food or energy is about to run out — so you can act before your population starves or production stalls — plus one-time tips when your Barracks or Research Lab sits idle, when you have idle scouts with events to scout, or unassigned citizens to put to work. Toggle it any time under Settings → Contextual Help.

Fixes

Foundry production credit. Producers next to a Foundry are no longer under-credited when you collect — the adjacency speed bonus is now counted correctly on collection.

City save reliability. Fixed a rare case where loading into your city could overwrite freshly-saved progress with a half-loaded state.

Under the Hood

Anti-cheat hardening. Tightened server-side validation: per-building worker counts are now capped to each building's level limit, and building-upgrade requirements are enforced consistently between client and server.

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