Changelog
Every shipped revision of the EHODRAN client and backend. Versioned, dated, and signed by whoever pushed it.
Recent revisions
All dispatches →-
v0.4.2-a 2026-06-17
Project Pivo 2 0.4.2-a — UI Polish & Fixes
A focused quality pass: a phone-friendly mailbox, clearer military and marketplace readouts, and a sweep of UI text fixes.
A focused quality release, Overseer — no new systems this time, just a sweep to make the colony interface sharper and friendlier on a phone.
Improvements
Mail, rebuilt for phones. In portrait the inbox now fills the entire screen instead of splitting it with a half-empty preview pane. Tap a transmission and it opens full-screen with a clear < INBOX back button; on tablets and PC the familiar side-by-side list-and-reader view is unchanged.
Clearer military readouts. The Units column header now reads unassigned over total owned, lining up with the roster total in the stat tile above it instead of mixing in your cap. The Attack stat also gets its own warm-orange accent — it previously shared the red "danger" colour of the Disband button, which made a healthy army look like an error.
Marketplace header breathing room. The marketplace level and caravan-capacity readout in the top-right of the resource bar was crammed against the resource columns; it now has proper spacing and a cleaner divider.
Fixes
No more empty boxes in the interface. After a recent font change, several panels — building info screens, Marketplace listings, dropdowns and timers, world-map resource nodes, and the attack screen — drew little empty squares where arrows, stars, check-marks, and the trade swap-arrow should have been. Every one of those symbols now renders correctly.

Building info panels render crisply - clean text and icons after the font fixes.Tutorial stays where it belongs. Opening the world map partway through the first-build tutorial could leave its welcome card stuck on screen over the map. It now tucks away when you leave the city and returns when you come back — and the SKIP button is larger and easier to read.
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v0.4.1-a 2026-06-17
Project Pivo 2 0.4.1-a — Shields, Trade & a Smoother Start
Activatable PvP shields, an instant resource converter, a guided new-player tutorial, contextual help, and economy fixes.
New
Activatable shields — Aegis Field & Aegis Bastion. Two new consumable shields protect your city from PvP raids. Aegis Field (Rare) holds for 8 hours, Aegis Bastion (Epic) for 24 hours. Activate one from your inventory; activating again stacks the timer additively, up to a 3-day maximum. While a shield holds, no new attack can be launched against you — but launching your own attack drops it. Earn them from world events (Raider Attack and Anomaly Breach drop the 8-hour shield; Data Vault drops the 24-hour) and from Gold-tier and higher strongboxes. A new PROTECTED pill on your HUD counts down the time remaining.

Your inventory - shields, strongboxes, boosts, and commander shards.Instant resource exchange. The Marketplace has a new CONVERT tab. Swap any resource for another instantly at a flat 30% fee — no caravan, no waiting. Handy for unblocking a build when you're short one resource. Round-tripping is intentionally lossy, so it won't replace proper trading.

The Marketplace - post and fill trade orders with other Overseers.New-player tutorial. First-time Overseers now get a short guided walkthrough on entering their city, leading them through building their first Generator, Metal Extractor, and Habitation Block. Skippable at any time, and it only ever shows once.

The guided first-build tutorial welcomes new Overseers.Contextual help. The game now nudges you at the right moments: a warning when your food or energy is about to run out — so you can act before your population starves or production stalls — plus one-time tips when your Barracks or Research Lab sits idle, when you have idle scouts with events to scout, or unassigned citizens to put to work. Toggle it any time under Settings → Contextual Help.
Fixes
Foundry production credit. Producers next to a Foundry are no longer under-credited when you collect — the adjacency speed bonus is now counted correctly on collection.
City save reliability. Fixed a rare case where loading into your city could overwrite freshly-saved progress with a half-loaded state.
Under the Hood
Anti-cheat hardening. Tightened server-side validation: per-building worker counts are now capped to each building's level limit, and building-upgrade requirements are enforced consistently between client and server.
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v0.4.0-a 2026-06-17
Project Pivo 2 0.4.0-a — Commanders, City Walls & Expanded Arsenal
Recruit battlefield commanders, field a dozen new units, raise defensive city walls, and scout your rivals before you march.
The war machine grows up, Overseer: recruit battlefield commanders, triple your arsenal, raise defensive walls, and scout your rivals before you ever march.
New
Commanders — a new progression layer. Recruit named commanders and attach one to any army to buff its entire roster. Five commanders span five rarity tiers: the Common Vance Korrin, Drill Sergeant (a balanced +5% / +5% / +5%), the Uncommon Mira Sole, Field Tactician (offense-focused, scaling to +31% Attack), the Rare Garran Holt, Iron Warden (a defensive anchor at +15% Defense, +14% Health), the Epic Riza Vex, Vanguard Striker (a glass cannon with +20% Attack from the very first level), and the Legendary Draxen Mor, War Overlord (elite across the board — +22% Attack, +20% Defense, +22% Health).
Three abilities per commander. Every commander unlocks a new ability at levels 1, 3, and 5 — a passive, an aura, and a signature skill — each stacking onto their base bonus.
Commander leveling. Commanders earn XP toward a maximum of level 10 (a 6,300 XP journey end to end), gaining an extra +1% to every stat per level on top of their abilities. Pulling a commander you already own is never wasted — it converts into duplicate shards worth 80 XP (Common) up to 800 XP (Legendary) apiece. Commanders drop from hourly-event strongboxes, with both the drop chance and the rarity scaling by box tier: from a 2% chance in a Bronze box up to 18% in a Diamond box, where the rarest pulls become possible.

The Military Overview - your commander roster, squads, and combined army power.The expanded arsenal. The unit roster more than triples — 12 new combat units join the line-up for 17 trainable units in total, each with a distinct battlefield role unlocked through the research tree. New recruits include the Stim Hound (a dirt-cheap recon harasser — Speed 11, trains in 25s), the Marksman (glass-cannon ranged infantry — 22 Attack, 40 Health), the Bulwark (a frontline shield wall — 14 Defense, 130 Health), the Railgun Team (long-range firepower — 35 Attack), the Brawler Mech and Vanguard (heavy mid-game muscle — 260 to 340 Health), the Phantom Strider (a blistering aerial striker — Speed 16, 230 Power), the 900-HP Aegis Colossus, and the new apex unit, the Annihilator — 100 Attack, 450 Power, locked behind Barracks Lv.8 plus Tier-3 Lab and Foundry.
Defense turrets, five tiers. Your city's defense turrets now scale through five tiers as the Turret building levels up, topping out at a 70 Attack / 1,000 HP Tier-5 emplacement.
Engineering Bay. A new 2x2 building (one per city) devoted to speeding up your construction crews. It shaves time off both new builds and upgrades, scaling from -5% at level 1 to -35% at level 20, and stacks multiplicatively with build-speed research. Unlocked by the new Industrial Logistics tech.
City Walls. A new defensive building that hardens every unit standing in your city. Walls grant a flat Defense bonus to every defending unit, scaling across 20 levels — +2 at level 1, +20 at level 10, and up to +80 at level 20. Note that walls reinforce a defense rather than replace one: an ungarrisoned city still falls, so keep troops at home.
Scout before you commit. Send a Scout Walker to a rival city to reveal a banded estimate of its defenses before you risk an army — graded Undefended, Weak, Moderate, Strong, Formidable (a Formidable reading means 500+ defending power waiting for you). The scout makes its own way home afterward.
Recall your army. Changed your mind mid-march? Recall an outbound army to turn it around with no battle and no casualties — at the cost of a 5-minute redeploy cooldown once it arrives back home.
Research expansion. The tech tree grew new branches to support all of the above: build and upgrade speed (Industrial Logistics, Rapid Assembly, Parallel Upgrades, Master Engineering), home defense and turret upgrades, Marketplace caravan capacity, monster-hunting damage versus world events and bosses, and faster science with extra scientists per lab.

The expanded tech tree, with new build-speed, defense, and economy branches.Improvements
Instant research. Completing a research now applies instantly, with no lag.
Commander level-up feedback. The military sheet now gives clear on-screen feedback when a commander gains a level.
Fixes
Commander XP integrity. Fixed an issue where commander experience could vanish across duplicate roster entries.
Under the Hood
Newbie protection. New players can't be farmed: accounts under 72 hours old and at or below level 5 are shielded from attacks. The shield lifts the moment you throw the first punch yourself.
Anti-farm caps. You can strike the same target at most once per hour and 5 times per day, with a ceiling of 5 raids in flight at once — and a successful raid can pillage at most 50% of the defender's stockpile.
Provably fair battles. Every battle now resolves from a deterministic seed tied to the raid, so the outcome is identical whether it's settled live or while you're offline. No hidden dice.
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v0.3.2-a 2026-05-28
Project Pivo 2 0.3.2-a — Research & Fixes
An expanded research tree, cleaner resource and scout readouts, rebalanced research values, and a building-panel fix.
New
Expanded research tree. The research tree has been redesigned and expanded, adding more progression depth and laying groundwork for future upgrade paths.
Improvements
Resource hover readout. The resource hover UI was rebuilt for cleaner readability and presentation.
World-event scout panel. The world-event scout panel was reworked for clarity.
Research balance. Adjusted several research completion values for smoother progression pacing.
Fixes
Building panel reliability. Fixed a case where the building info panel would fail to open.
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v0.3.1-a 2026-05-27
Project Pivo 2 0.3.1-a — Overhauls, Fixes & Effects
Per-level city markers, an in-game settings menu, fresh login art, and a top-to-bottom interface overhaul tuned for portrait and landscape.
New
Central Hub city markers. New world-map marker art now distinguishes Central Hub levels 3, 5, 7, 9, 11, 13, 15, 17, 19, and 20, making a player's progression far more visually distinct across the map.
In-game settings menu. A full settings menu is now available in-game.
New login artwork. Fresh login-screen art better matches the game's current visual identity, backed by new login-screen visual effects.
Game version on login. The login screen now displays the installed game version.
Chat AFK indicators. Idle markers now flag AFK players in the chat panel.
Button graphics. Several buttons gained clearer graphics for better visual readability.
Improvements
Interface overhaul, top to bottom. A sweeping rework pass touched the Inventory panel, the world-view attack, scout-info, military-force, and other-player city panels, the military overview, the Barracks training panel, the Marketplace, the top and bottom HUD bars, and the on-screen buttons — every one rebuilt for sharper, more consistent presentation.
Responsive layout. The UI/UX now adapts cleanly to both portrait and landscape aspect ratios, with the top and bottom bars auto-sizing for improved readability across resolutions.
Windows window resizing. Desktop builds now support resizing in both landscape and portrait layouts.
Login responsiveness. Login-screen elements fit a wider range of aspect ratios more reliably.
World-view Overseer effect. Tuned the world-view Overseer visual effect.
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v0.2.9 2026-05-22
Project Pivo 2 0.2.9 — Overhauls & Visual Fixes
Core Breach gains cooperative turn-based combat as the mailbox and building info panels get full overhauls.
Major combat and interface overhauls land alongside a sweep of visual fixes.
New
Core Breach turn-based combat. The turn-based combat system is now wired into the Core Breach world boss event.
Cooperative Core Breach battles. Participating player armies now combine and fight together against the event's units.
Population visual effects. Added visual effects and idle animations to the city population, making your city feel more alive.
Sound effects and soundtracks. Implemented a range of sound effects and soundtracks across the game.
Overseer controller effect. Added an Overseer controller effect and reworked the related text.
Alliance tag color-coding. Alliance tags are now color-coded in the world map view.
Improvements
Mailbox UI overhaul. Completely overhauled the mailbox interface.
Building info panel overhaul. Completely reworked the production building and Central Hub info panels.
City marker consistency. Adjusted world map city marker sprites and player marker layout to match the game's current design, and removed color-coding from other players' markers for a cleaner, more consistent look.
Inventory slot layout. Slightly refined the inventory item slot layout.
Login screen cleanup. Removed the register button from the in-game login screen.
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v0.2.8-a 2026-05-21
Project Pivo 2 0.2.8-a — Fixes & Cosmetics
Session protection, an hourly-event progress bar, and chat and caravan visual polish ship with a batch of bug fixes.
A round of fixes lands alongside fresh cosmetics and interface polish.
New
Hourly event progress bar. The hourly event panel now shows a progress bar, making event progression easier to track.
Multiple-session protection. Accounts are now protected against multiple simultaneous login sessions.
Website playtime tracker. The website account page now displays a playtime tracker.
Launcher icon. Added an icon to the Windows launcher.
Improvements
In-game chat redesign. Reworked the in-game chat to match the current UI style.
Building upgrade visuals. Added visuals to certain building upgrade levels.
Caravan travel visuals. Trading Guild caravans now visibly carry resources to the destination and return, instead of appearing to travel twice.
World map army visuals. Removed the zoom-in animation on freshly dispatched armies for smoother map interaction.
Hourly event point tuning. Adjusted the point-award values for certain hourly event actions.
Launcher optimization. Trimmed the launcher's code to reduce its byte size.
Fixes
World map panel access. The military and hourly event panels could not be opened from the world map view.
Hourly event point rewards. Fixed cases where players would not receive points in hourly events.
UI clipping. Fixed certain upgrade and building visuals clipping into UI elements.
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v0.2.7 2026-05-20
Project Pivo 2 0.2.7 — Hourly Events & UI
Hourly event rewards move to tiered strongboxes with a redesigned event presentation.
New
Hourly event strongboxes. Hourly event rewards now arrive as tiered strongboxes instead of straight resources or items, making reward progression feel cleaner and more exciting.
Improvements
Hourly event redesign. Reworked the hourly event visuals — both the event presentation and the reward display — to match the game's current UI style.
Fixes
Website logout button. Fixed an issue where the website's logout button would sometimes not appear.